#ifndef _VECTORS_H_
#define _VECTORS_H_

#define TRUE 1
#define FALSE 0

typedef struct{
	float x,y,z;
}vector;


vector VectorAdd(vector *v1, vector *v2);
vector VectorSub(vector *v1, vector *v2);
float VectorDot(vector *v1, vector *v2);
vector VectorScale(float c, vector *v1);

#endif /* _VECTORS_H_ */
